AoeStats
← Tyler8274

Black Forest

510048735Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 70m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Teutons · Taiwan
892
+14
🇷🇴 Persians · Romania
807
+16
🇺🇸 Slavs · United States
833
-39
🇺🇸 Goths · United States
833
-39
Player eAPM Actions Feudal Castle Imperial Opening
32 2,269 13:10 27:10 47:32 ⚔ Archers into Skirms
26 1,799 12:56 18:56 37:28 ⛏ Fast Castle
21 1,477 10:18 35:10 54:20 ⚔ Tower Rush
14 993 13:21 25:07 38:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,725 22,710 29,285 5,085 108,805 121,193
39,955 23,873 16,160 850 80,838 125,924
30,435 15,346 12,025 4,850 62,656 65,612
22,410 15,265 14,160 4,775 56,610 59,703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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