AoeStats
← Tyler8274

Nomad

509813426Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 42m 38s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
930
+15
🇵🇪 Persians · Peru
907
+17
🇺🇸 Mongols · United States
914
-45
🇺🇸 Goths · United States
914
-45
Player eAPM Actions Feudal Castle Imperial Opening
27 1,160 15:01 23:50 — ⚔ Archer Rush
25 1,085 13:37 19:06 41:57 ⚔ Fish Boom FC into Archers
25 1,051 15:45 19:48 33:16 ⛏ Fish Boom FC
15 621 14:34 23:33 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
14,825 10,686 8,520 2,375 36,406 36,943
11,815 11,145 5,765 1,700 30,425 38,766
8,605 7,533 1,430 975 18,543 21,782
6,625 6,000 470 850 13,945 15,337
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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