AoeStats
← Milo Thatch

Arabia

509811824Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 17m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Aztecs · Peru
993
+14
🇩🇪 Koreans · Germany
966
+16
🇺🇸 Mongols · United States
958
-44
🇺🇸 Goths · United States
958
-44
Player eAPM Actions Feudal Castle Imperial Opening
25 442 12:13 — — ⚔ Archer Rush
25 446 9:44 — — ⚔ M@A Rush
22 385 10:41 — —
9 158 12:33 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,545 2,611 275 0 5,431 6,034
2,395 2,188 325 0 4,908 4,979
2,785 1,786 170 0 4,741 6,060
2,175 1,540 130 0 3,845 4,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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