AoeStats
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Arena

507928595Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 51m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Spanish · Ecuador
1057
+15
🇲🇽 Italians · Mexico
1052
+15
🇭🇺 Turks · Hungary
1045
-44
🇩🇪 Cumans · Germany
1032
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,748 11:38 15:48 29:52 ⛏ Fast Castle
30 1,536 9:56 18:26 38:28 ⛏ Fast Castle
27 1,388 11:36 15:44 34:46 ⛏ Fast Castle
22 1,130 11:36 15:51 34:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,625 14,425 8,780 1,600 45,430 58,832
16,695 12,495 10,750 1,500 41,440 60,402
17,000 13,100 6,245 2,250 38,595 44,339
16,530 10,835 5,940 2,250 35,555 37,079
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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