AoeStats
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Fortress

507870457Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 44m 23s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1470
+9
🇺🇸 Vietnamese · United States
1453
+9
🇺🇸 Goths · United States
1243
+17
🇩🇪 Muisca · Germany
1361
-14
🇦🇷 Lithuanians · Argentina
1296
-12
🇨🇿 Franks · Czechia
1205
-9
Player eAPM Actions Feudal Castle Imperial Opening
46 2,058 8:15 12:00 37:51 ⛏ Fast Castle
43 1,897 8:03 11:40 28:08 ⛏ Fast Castle
43 1,910 5:57 14:05 27:00 ⛏ Fast Castle
31 1,383 6:49 12:00 31:29 ⛏ Fast Castle
23 1,010 8:02 13:18 36:25 ⛏ Fast Castle
21 918 10:01 13:49 27:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,740 15,265 21,840 3,585 75,430 76,340
30,135 18,281 11,595 1,700 61,711 71,347
26,515 18,085 11,495 3,550 59,645 70,446
18,490 20,610 13,430 2,085 54,615 57,645
15,405 12,530 5,575 1,775 35,285 36,583
7,635 9,465 6,470 1,440 25,010 27,862
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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