AoeStats
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MegaRandom

507835808Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 44m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Muisca · Netherlands
1302
+16
🇩🇰 Italians · Denmark
1301
+17
🇦🇷 Malians · Argentina
1313
-17
🇫🇷 Bengalis · France
1311
-16
Player eAPM Actions Feudal Castle Imperial Opening
68 3,049 11:39 25:55 — ⚔ Archer Rush
42 1,888 11:04 22:13 37:49 ⚔ Archer Rush
32 1,451 12:16 17:57 40:10 ⛏ Fast Castle
28 1,253 10:49 21:43 — ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,435 17,146 10,985 2,680 49,246 53,436
10,975 14,255 12,820 2,150 40,200 42,762
10,215 13,425 8,150 3,000 34,790 36,915
7,945 13,384 7,870 1,200 30,399 34,518
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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