AoeStats
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Arena

505998561Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 41m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1295
+36
🇲🇽 Huns · Mexico
1269
+17
🇦🇷 Poles · Argentina
1314
-17
🇵🇪 Persians · Peru
1304
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 2,116 11:08 15:01 27:49 ⛏ Fast Castle
43 1,750 12:13 16:55 31:28 ⛏ Fast Castle
31 1,292 12:57 17:26 37:38 ⛏ Fast Castle
16 677 9:41 13:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,665 13,835 23,145 1,625 68,270 72,434
24,605 23,633 6,095 1,710 56,043 57,778
10,670 13,130 6,220 1,900 31,920 35,957
8,250 6,824 535 435 16,044 20,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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