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Black Forest

510699057Analyzed
2v2 RM · 14h ago on Oct 2, 2026· 50m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇭 Aztecs · Ghana
689
+14
🇲🇽 Bohemians · Mexico
606
+18
🇺🇸 Slavs · United States
656
-35
🇺🇸 Burgundians · United States
641
-34
Player eAPM Actions Feudal Castle Imperial Opening
19 991 15:21 24:36 41:36 ⛏ Fast Castle
13 671 14:19 24:49 39:01 ⛏ Fast Castle
9 444 14:04 22:56 34:47 ⛏ Fast Castle
8 407 23:21 32:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,130 20,780 12,745 2,355 49,010 53,396
24,780 9,532 11,625 1,545 47,482 53,943
14,810 7,353 10,905 955 34,023 39,776
9,000 7,638 3,330 1,680 21,648 25,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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