AoeStats
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MegaRandom

510692101Analyzed
4v4 RM · 18h ago on Oct 2, 2026· 22m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Franks · Peru
1063
+5
🇨🇴 Italians · Colombia
923
+9
🇳🇮 Ethiopians · Nicaragua
867
+11
🇨🇴 Portuguese · Colombia
813
+12
🇨🇳 Franks · China
831
-12
🇨🇳 Persians · China
794
-10
🇲🇽 Spanish · Mexico
780
-10
🇲🇽 Turks · Mexico
628
-5
Player eAPM Actions Feudal Castle Imperial Opening
34 783 10:59 — — ⚔ Archer Rush
32 719 11:02 21:42 — ⚔ Scout Rush
30 673 10:29 — — ⚔ M@A into Archers
25 576 11:29 17:03 — ⛏ Fast Castle
23 512 11:23 — — ⚔ Drush into Skirms
15 332 14:40 — —
11 256 13:12 22:37 — ⛏ Fast Castle
9 209 13:22 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,780 3,612 1,000 0 10,392 10,643
3,800 3,380 425 0 7,605 8,350
3,050 3,220 930 125 7,325 9,316
2,550 3,436 955 0 6,941 7,783
2,895 2,220 120 0 5,235 5,644
3,100 1,115 250 0 4,465 6,053
2,950 1,470 0 0 4,420 5,956
2,350 1,875 50 0 4,275 5,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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