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Black Forest

510680040Analyzed
3v3 RM · 10h ago on Oct 2, 2026· 90m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Jurchens · Mexico
719
+12
🇲🇽 Khmer · Mexico
665
+15
🇲🇽 Franks · Mexico
654
+15
🇨🇦 Chinese · Canada
657
-15
🇲🇽 Bohemians · Mexico
642
-14
🇨🇦 Slavs · Canada
614
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 1,738 15:33 22:27 33:31 ⛏ Fast Castle
19 1,683 14:52 21:04 37:55 ⛏ Fast Castle
15 1,335 17:17 23:48 38:57 ⛏ Fish Boom FC
15 1,358 13:51 25:11 34:16 ⛏ Fish Boom FC
13 1,195 13:31 19:16 36:57 ⛏ Fast Castle
12 1,072 16:12 20:30 43:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,830 66,502 56,955 5,695 147,982 147,864
47,355 29,092 47,870 7,100 131,417 163,325
18,885 57,919 38,005 6,945 121,754 123,734
54,800 19,360 39,765 5,865 119,790 163,647
58,840 33,328 13,220 5,480 110,868 120,578
25,195 30,840 25,965 4,755 86,755 162,869
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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