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Nomad

510699878Analyzed
4v4 RM · 19h ago on Oct 2, 2026· 39m 15s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1399
+13
🇨🇳 Japanese · China
1372
+14
🇨🇳 Mongols · China
1368
+14
🇨🇳 Turks · China
1343
+14
🇨🇳 Persians · China
1384
-17
🇨🇱 Malay · Chile
1357
-15
🇨🇳 Koreans · China
1277
-12
🇨🇳 Burgundians · China
1263
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 1,978 14:18 24:31 37:52 ⛏ Fish Boom FC into Galleys
44 1,708 13:58 17:36 36:19 ⛏ Fish Boom FC
33 1,308 12:26 19:30 36:59 ⛏ Fish Boom into Fire Galleys FC
30 1,172 13:44 17:58 32:00 ⛏ Fish Boom FC
28 1,086 15:27 20:49 33:39 ⛏ Fish Boom FC
27 1,064 15:13 22:47 35:26 ⛏ Fish Boom into Fire Galleys FC
26 1,032 11:47 16:25 30:15 ⛏ Fish Boom FC
20 766 19:42 26:04 31:14 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
23,005 12,075 12,655 1,050 48,785 53,298
17,815 17,155 4,455 2,200 41,625 47,275
14,150 16,576 5,730 3,100 39,556 41,025
12,480 13,629 4,460 3,450 34,019 37,118
9,505 12,879 4,540 2,450 29,374 32,513
10,900 12,678 3,855 500 27,933 29,215
10,545 10,437 2,970 1,015 24,967 27,272
8,205 9,049 2,710 1,495 21,459 25,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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