AoeStats
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Nomad

510475630Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 37m 15s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wu · China
1362
+14
🇨🇳 Dravidians · China
1328
+15
🇨🇳 Turks · China
1312
+16
🇦🇺 Persians · Australia
1301
+16
🇩🇪 Persians · Germany
1368
-18
🇲🇽 Italians · Mexico
1339
-16
🇧🇪 Berbers · Belgium
1300
-15
🇦🇺 Koreans · Australia
1224
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 1,662 14:39 23:39 — ⚔ Fish Boom into Fire Galleys into Towers FC
43 1,586 15:43 19:35 30:27 ⛏ Fish Boom FC
36 1,343 12:50 19:25 33:27 ⚔ Fish Boom into Archers into Galleys
36 1,344 14:19 17:48 32:40 ⛏ Fish Boom FC
26 959 15:58 25:57 36:23 ⛏ Fish Boom FC
25 936 14:15 18:56 — ⛏ Fish Boom FC
23 869 12:58 17:33 35:00 ⛏ Fish Boom FC
21 766 15:32 19:47 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
20,625 11,142 5,390 3,655 40,812 43,895
15,075 8,770 4,540 2,250 30,635 31,087
10,080 11,115 4,140 950 26,285 30,694
10,110 11,625 2,635 1,805 26,175 28,518
9,095 9,749 4,900 300 24,044 26,061
6,300 11,013 3,015 1,000 21,328 25,290
6,750 7,154 1,020 2,040 16,964 18,392
4,250 7,005 2,315 2,050 15,620 16,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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