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Arena

510270550Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 46m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bengalis · Taiwan
1388
+14
🇨🇳 Poles · China
1381
+15
🇨🇳 Franks · China
1365
+15
🇹🇼 Teutons · Taiwan
1356
+16
🇺🇸 Khmer · United States
1475
-21
🇨🇳 Spanish · China
1331
-14
🇨🇳 Vikings · China
1302
-13
🇨🇳 Persians · China
1284
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,440 9:54 13:57 26:59 ⛏ Fast Castle
51 2,364 9:57 14:16 28:00 ⛏ Fast Castle
45 2,086 10:38 15:15 31:12 ⛏ Fast Castle
43 2,018 10:27 13:21 27:41 ⛏ Fast Castle
33 1,517 11:18 29:05 — ⛏ Fast Castle
30 1,385 10:57 14:55 28:47 ⛏ Fast Castle
29 1,328 11:47 16:17 30:19 ⛏ Fast Castle
17 797 8:30 23:46 35:03 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
70,775 20,210 18,555 1,705 111,245 113,277
33,400 18,810 20,505 4,350 77,065 87,602
28,950 20,740 18,735 1,600 70,025 77,391
31,535 17,214 20,050 995 69,794 74,018
21,170 24,240 14,645 2,350 62,405 67,886
28,990 17,005 11,910 4,300 62,205 68,642
18,660 15,284 6,450 2,265 42,659 55,774
7,450 2,010 300 235 9,995 10,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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