AoeStats
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MegaRandom

508319108Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 48m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Slavs · Portugal
1747
+7
🇵🇹 Malians · Portugal
1671
+10
🇵🇹 Inca · Portugal
1666
+10
🇵🇹 Bulgarians · Portugal
1661
+10
🇹🇷 Hindustanis · Türkiye
1607
-12
🇦🇷 Burmese · Argentina
1582
-11
🇵🇹 Malay · Portugal
1456
-7
🇨🇳 Japanese · China
1455
-7
Player eAPM Actions Feudal Castle Imperial Opening
71 3,476 8:25 20:45 36:08 ⚔ Scout Rush
59 2,872 8:44 19:09 34:01 ⚔ Archer Rush
58 2,844 10:39 14:40 32:03 ⛏ Fast Castle
58 2,817 9:53 21:28 33:47 ⚔ Archer Rush
53 2,584 10:04 14:05 35:13 ⛏ Fast Castle
47 2,284 10:59 15:01 36:06 ⛏ Fast Castle
39 1,916 10:19 14:48 33:22 ⛏ Fast Castle
31 1,514 9:48 22:07 44:31 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
47,290 19,569 18,160 1,635 86,654 94,095
26,625 32,652 17,570 5,400 82,247 83,641
33,315 19,758 19,745 2,980 75,798 81,889
26,885 14,979 16,715 6,055 64,634 73,448
19,060 22,155 12,750 2,650 56,615 64,860
19,310 19,094 12,850 1,940 53,194 54,133
17,620 18,967 10,340 900 47,827 58,836
14,620 11,512 5,280 1,600 33,012 37,733
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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