AoeStats
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MegaRandom

507602756Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 36m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Spanish · Portugal
1736
+8
🇵🇹 Teutons · Portugal
1673
+10
🇵🇹 Wu · Portugal
1660
+11
🇵🇹 Romans · Portugal
1655
+11
🇦🇷 Mongols · Argentina
1581
-11
🇨🇿 Dravidians · Czechia
1573
-11
🇺🇸 Portuguese · United States
1544
-10
🇲🇽 Armenians · Mexico
1498
-8
Player eAPM Actions Feudal Castle Imperial Opening
70 2,578 8:57 21:58 34:30 ⛏ Fish Boom into Galleys FC
50 1,851 9:47 18:57 33:49 ◆ Galleys FC
49 1,818 8:43 21:06 — ⚔ Fish Boom into Archers
46 1,689 9:21 20:23 34:50 ◆ Fire Galleys FC
42 1,569 9:23 18:06 31:26 ◆ Fire Galleys FC
40 1,474 10:13 13:57 30:18 ⛏ Fish Boom FC into Galleys
40 1,488 8:23 22:26 34:30 ⛏ Fish Boom into Galleys FC
36 1,314 10:06 14:33 — ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
10,550 16,614 4,420 1,430 33,014 36,689
13,195 12,756 4,895 300 31,146 36,013
12,010 12,208 4,325 2,440 30,983 32,114
8,350 10,703 6,177 1,650 26,880 28,334
11,690 8,565 4,310 1,405 25,970 30,172
9,590 7,261 5,560 755 23,166 26,210
8,000 11,000 2,465 200 21,665 24,252
6,875 8,256 2,465 1,085 18,681 20,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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