AoeStats
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MegaRandom

506636915Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 19m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
1341
+10
🇹🇼 Franks · Taiwan
1194
+16
🇹🇼 Huns · Taiwan
1158
+16
🇨🇳 Cumans · China
1139
+17
1221
-16
🇮🇹 Franks · Italy
1190
-15
🇪🇸 Magyars · Spain
1189
-15
🇫🇷 Turks · France
1146
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 836 9:20 — —
30 574 9:08 — — ⚔ Scout Rush
27 526 10:19 18:07 — ⛏ Fast Castle
26 514 11:28 — — ⚔ Scout Rush
24 472 9:50 15:08 — ⛏ Fast Castle
23 454 10:21 16:57 — ⛏ Fast Castle
23 450 9:59 14:34 — ⛏ Fish Boom FC
19 369 10:29 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,665 2,856 660 200 8,381 8,278
4,480 2,919 625 0 8,024 8,534
4,510 2,660 685 0 7,855 8,295
4,480 3,006 250 0 7,736 8,151
2,000 3,683 1,050 0 6,733 8,403
3,070 2,862 200 200 6,332 6,538
3,370 1,966 430 0 5,766 6,629
2,480 2,108 0 100 4,688 5,493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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