AoeStats
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Nomad

506475124Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 67m 0s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
1197
+14
🇺🇾 Lithuanians · Uruguay
1192
+14
🇫🇷 Wu · France
1186
+15
🇲🇽 Italians · Mexico
1118
+18
🇪🇸 Mongols · Spain
1165
-16
🇫🇷 Berbers · France
1161
-15
🇬🇷 Persians · Greece
1151
-15
🇪🇸 Goths · Spain
1145
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,805 13:55 19:37 32:55 ⛏ Fish Boom FC
35 2,369 14:53 19:52 33:50 ⛏ Fish Boom FC
33 2,226 12:01 21:34 35:32 ⛏ Fish Boom into Fire Galleys FC
27 1,800 16:21 20:30 35:32 ⛏ Fish Boom FC
25 1,643 13:36 19:57 35:14 ⛏ Fish Boom FC
24 1,606 14:01 18:15 34:48 ⛏ Fish Boom into Fire Galleys FC
20 1,349 12:52 16:25 30:00 ⛏ Fish Boom FC
16 1,056 14:57 21:07 50:33 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
35,495 29,052 20,420 4,440 89,407 100,765
32,540 23,015 18,835 4,140 78,530 89,505
35,930 25,184 10,385 6,250 77,749 81,206
20,795 26,868 8,450 6,920 63,033 67,990
23,310 19,495 14,755 2,095 59,655 62,028
19,290 25,733 7,405 3,560 55,988 68,975
19,165 19,450 11,405 1,805 51,825 55,829
21,505 15,390 5,000 3,400 45,295 45,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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