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Hill Fort

505917301Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 57m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1252
+12
🇧🇷 Magyars · Brazil
1214
+13
🇹🇼 Japanese · Taiwan
1161
+15
🇹🇼 Byzantines · Taiwan
1152
+17
🇫🇷 Malay · France
1176
-15
🇧🇪 Maya · Belgium
1165
-15
🇹🇼 Poles · Taiwan
1146
-14
🇪🇸 Portuguese · Spain
1122
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,546 10:42 16:59 30:17 ⛏ Fast Castle
35 2,021 10:29 16:00 29:37 ⛏ Fast Castle
24 1,398 11:31 15:25 27:53 ⛏ Fast Castle
20 1,175 10:19 23:02 35:26 ⚔ Archer Rush
18 1,029 10:34 19:25 39:56 ⛏ Fast Castle
16 901 13:04 19:33 31:59 ⛏ Fast Castle
15 876 10:33 15:26 30:17 ⛏ Fast Castle
10 553 13:32 17:10 22:13 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
28,440 17,935 22,095 2,825 71,295 80,198
37,265 19,196 8,895 3,335 68,691 79,571
22,135 24,481 19,315 2,455 68,386 68,991
34,870 23,935 7,700 1,700 68,205 80,212
18,710 17,825 13,305 5,950 55,790 75,245
24,125 13,395 10,095 2,200 49,815 65,966
15,860 14,015 7,845 2,585 40,305 43,716
5,775 5,665 3,375 650 15,465 16,785
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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