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African Clearing

505449861Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 51m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1255
+15
🇺🇸 Lithuanians · United States
1243
+15
🇵🇪 Mongols · Peru
1235
+16
🇦🇷 Persians · Argentina
1233
+16
🇹🇼 Burgundians · Taiwan
1271
-17
🇹🇼 Persians · Taiwan
1241
-16
🇫🇷 Poles · France
1209
-15
🇲🇽 Spanish · Mexico
1199
-14
Player eAPM Actions Feudal Castle Imperial Opening
75 3,876 14:28 20:03 41:30 ⛏ Fast Castle
48 2,479 11:58 27:18 43:11 ⚔ Scouts into Skirms
37 1,915 12:06 21:28 39:02 ⚔ Scout Rush
34 1,761 13:42 17:06 37:42 ⛏ Fast Castle
25 1,307 13:40 19:16 37:13 ⛏ Fast Castle
25 1,295 17:24 22:01 37:48 ⛏ Fish Boom FC
20 1,011 13:46 20:18 45:21 ⛏ Fast Castle
9 463 16:47 23:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,345 20,714 13,300 3,300 65,659 79,013
25,025 16,540 10,130 2,550 54,245 57,468
25,385 10,185 14,125 3,650 53,345 56,459
15,540 16,748 9,965 4,080 46,333 48,453
19,780 15,720 7,680 2,380 45,560 52,829
16,450 11,084 9,815 1,950 39,299 40,143
13,205 12,575 3,785 2,610 32,175 38,516
3,350 1,419 250 855 5,874 5,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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