AoeStats
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QS Arena

503213341Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 50m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Malay · Czechia
1253
+13
🇨🇭 Aztecs · Switzerland
1247
+13
🇨🇦 Mongols · Canada
1219
+15
🇫🇷 Portuguese · France
1175
+17
🇵🇰 Persians · Pakistan
1268
-18
🇰🇷 Vikings · South Korea
1233
-16
🇵🇰 Poles · Pakistan
1169
-14
🇮🇳 Japanese · India
1090
-10
Player eAPM Actions Feudal Castle Imperial Opening
46 2,335 7:26 13:57 24:09 ⛏ Fast Castle
45 2,283 7:52 12:58 35:30 ⛏ Fast Castle
42 2,154 7:32 11:19 28:33 ⛏ Fast Castle
40 2,025 8:03 11:53 26:55 ⛏ Fast Castle
31 1,584 7:13 15:10 19:54 ◆ FC into Fast Imp
31 1,591 8:39 14:11 29:10 ⛏ Fast Castle
27 1,379 9:47 14:43 34:36 ⛏ Fast Castle
13 668 8:38 12:44 27:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,880 19,870 37,890 4,260 119,900 126,002
41,670 19,635 26,980 2,410 90,695 104,385
15,955 27,368 20,445 5,650 69,418 83,265
44,020 13,635 9,845 1,600 69,100 71,836
23,925 21,960 17,030 4,430 67,345 74,800
16,635 23,520 22,050 2,150 64,355 67,701
26,750 22,205 10,085 2,400 61,440 65,871
22,215 18,835 5,860 2,020 48,930 53,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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