AoeStats
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Arena

504979738Analyzed
3v3 RM · 25d ago on Sep 7, 2026· 37m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Italians · Russia
1094
+13
🇪🇸 Huns · Spain
1052
+14
🇮🇳 Mongols · India
1009
+16
🇨🇳 Huns · China
1029
-15
🇨🇳 Jurchens · China
1013
-14
🇦🇷 Hindustanis · Argentina
999
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,359 12:03 15:51 31:07 ⛏ Fast Castle
22 815 10:22 14:14 30:34 ⛏ Fast Castle
22 829 11:00 16:55 34:08 ⛏ Fast Castle
21 795 12:03 17:32 30:24 ⛏ Fast Castle
16 614 12:40 17:47 25:10 ◆ FC into Fast Imp
13 480 13:07 16:50 31:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,595 7,690 9,475 850 37,610 42,390
16,945 7,710 5,630 2,150 32,435 37,883
13,390 8,914 4,350 2,190 28,844 31,726
10,780 9,790 5,210 1,600 27,380 29,806
9,425 7,573 7,425 705 25,128 25,968
9,255 6,595 2,535 1,700 20,085 22,111
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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