AoeStats
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Socotra

504977330Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 27m 21s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1037
+15
🇨🇳 Teutons · China
1013
+16
🇨🇳 Goths · China
995
+18
🇦🇷 Tupi · Argentina
982
+17
🇳🇱 Ethiopians · Netherlands
1033
-17
🇺🇸 Koreans · United States
1018
-17
🇦🇷 Bulgarians · Argentina
1012
-16
🇹🇷 Sicilians · Türkiye
1005
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 926 10:51 21:16 — ⚔ Drush FC
25 688 12:28 17:07 — ⛏ Fast Castle
22 609 13:06 24:49 —
19 528 11:07 — —
18 500 — — —
15 410 12:10 22:39 — ⚔ Archer Rush
14 394 12:44 — — ⚔ Tower Rush
13 364 18:42 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,550 3,555 1,865 1,400 11,370 13,726
5,440 3,550 1,420 0 10,410 10,539
6,105 3,091 1,100 100 10,396 11,958
4,175 2,470 540 775 7,960 8,035
3,865 1,879 300 350 6,394 6,843
2,350 2,244 50 625 5,269 7,660
1,800 2,860 50 300 5,010 4,940
2,050 2,265 0 100 4,415 5,316
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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