AoeStats
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Arena

503802280Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 47m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
996
+11
🇨🇳 Jurchens · China
977
+12
🇦🇷 Persians · Argentina
963
+12
🇨🇳 Turks · China
956
+13
🇹🇷 Bohemians · Türkiye
932
-14
🇹🇼 Franks · Taiwan
889
-12
🇲🇺 Celts · Mauritius
881
-12
839
-10
Player eAPM Actions Feudal Castle Imperial Opening
32 1,505 10:07 14:58 25:46 ⛏ Fast Castle
28 1,342 11:55 16:25 28:40 ⛏ Fast Castle
26 1,238 11:40 17:12 39:05 ⛏ Fast Castle
24 1,137 13:49 17:56 31:20 ⛏ Fast Castle
23 1,073 11:02 15:19 26:05 ⛏ Fast Castle
19 890 10:54 18:41 41:59 ⛏ Fast Castle
17 798 10:38 18:52 37:23 ⛏ Fast Castle
14 654 11:08 14:52 38:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,875 9,760 20,725 2,800 63,160 68,784
19,365 19,360 12,950 2,525 54,200 60,987
23,210 11,595 13,640 2,250 50,695 57,262
17,220 15,360 12,775 1,660 47,015 58,911
17,095 14,240 3,555 1,770 36,660 44,744
13,030 15,195 5,885 750 34,860 41,026
15,955 9,375 6,465 2,455 34,250 36,975
13,730 7,315 5,260 950 27,255 31,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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