AoeStats
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QS Arena

503584564Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 29m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
984
+12
🇨🇳 Jurchens · China
964
+13
🇦🇷 Persians · Argentina
949
+14
🇦🇺 Persians · Australia
940
-15
🇦🇺 Khmer · Australia
897
-13
🇦🇺 Britons · Australia
856
-11
Player eAPM Actions Feudal Castle Imperial Opening
25 759 9:34 13:40 28:07 ⛏ Fast Castle
24 729 9:36 15:24 — ⛏ Fast Castle
18 528 8:28 12:36 — ⛏ Fast Castle
17 492 8:07 14:05 — ⛏ Fast Castle
13 390 7:46 16:49 — ⚔ FC into Archers
12 364 9:09 13:03 27:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,965 8,995 2,400 1,520 22,880 24,353
10,770 7,415 2,070 850 21,105 23,165
7,540 5,415 1,720 1,500 16,175 20,946
7,020 4,575 1,595 2,800 15,990 19,592
6,515 5,230 1,110 850 13,705 17,354
4,425 5,190 1,755 750 12,120 14,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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