Arabia
510112532Analyzed1v1 RM
·
2d ago on Sep 29, 2026·
29m 32s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Ockda_Nakis's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,336 analysed 1v1 players on Arabia.
Gemini 4.0 pro
C
Feudal Age
22:34
vs 9:49
btm 0%
Castle Age
—
vs 21:49
btm 0%
Imperial Age
—
vs 38:59
btm 0%
eAPM
61
vs 38
top 14%
First military
4:13
vs 10:33
top 1%
▼
Slow Feudal Age at 22:34 — slower than 100% of analysed players on Arabia
▲
High eAPM (61) — top quarter of analysed players
▲
Early military at 4:13 (Militia) — earlier than 99% of analysed players on Arabia
▼
Town centers idle 4:02 of the first 29:32 — keep villagers queued
Ockda_Nakis
A
Feudal Age
9:42
vs 9:49
top 45%
Castle Age
—
vs 21:49
btm 0%
Imperial Age
—
vs 38:59
btm 0%
eAPM
53
vs 38
top 23%
First military
18:58
vs 10:33
btm 7%
▲
High eAPM (53) — top quarter of analysed players
▼
First military only at 18:58 (Scout Cavalry) — later than 93% of analysed players on Arabia
▼
Town centers idle 3:12 of the first 29:32 — keep villagers queued