AoeStats
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Arena

509249658Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 94m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
629
+13
🇨🇦 Byzantines · Canada
578
+15
🇳🇿 Romans · New Zealand
564
+15
556
+16
🇺🇸 Dravidians · United States
675
-19
🇧🇷 Byzantines · Brazil
635
-18
🇨🇳 Mongols · China
452
-11
🇺🇸 Britons · United States
449
-11
Player eAPM Actions Feudal Castle Imperial Opening
20 1,929 13:11 19:45 34:54 ⚔ Towers into Skirms
17 1,637 12:39 23:21 42:38 ⛏ Fast Castle
15 1,439 12:47 26:28 43:34 ⚔ Archer Rush
14 1,350 10:38 21:16 34:07 ⛏ Fast Castle
14 1,281 11:44 17:00 33:21 ⛏ Fast Castle
14 1,274 12:11 18:11 46:48 ⛏ Fast Castle
13 1,253 11:41 23:56 — ⛏ Fast Castle
10 978 13:39 20:11 34:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,260 61,730 30,065 2,650 157,705 209,272
37,010 44,545 18,790 3,930 104,275 104,305
39,265 15,045 41,765 2,810 98,885 114,694
38,335 31,090 20,425 1,865 91,715 103,210
26,960 32,705 22,860 1,525 84,050 92,235
34,400 22,235 14,075 5,920 76,630 98,375
29,365 23,780 18,375 3,910 75,430 113,951
26,170 23,335 20,645 850 71,000 76,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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