AoeStats
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Arena

509024562Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 57m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
744
+11
🇮🇳 Bohemians · India
626
+15
🇨🇳 Jurchens · China
590
+17
🇵🇪 Franks · Peru
519
+20
🇺🇸 Turks · United States
830
-24
🇧🇷 Byzantines · Brazil
676
-18
🇨🇱 Vikings · Chile
527
-12
🇺🇸 Turks · United States
424
-9
Player eAPM Actions Feudal Castle Imperial Opening
46 2,629 13:27 25:26 40:09 ⚔ FC into Skirms
25 1,418 8:54 15:25 34:44 ⛏ Fast Castle
22 1,240 11:02 18:07 31:38 ⛏ Fast Castle
20 1,147 10:14 20:42 34:40 ⛏ Fast Castle
18 1,020 16:31 26:46 39:06 ⛏ Fast Castle
17 990 13:47 18:29 34:59 ⛏ Fast Castle
13 750 13:10 21:20 39:21 ⛏ Fast Castle
13 736 12:56 25:02 38:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,295 41,470 14,045 2,100 88,910 113,421
31,485 34,375 7,895 2,420 76,175 107,869
24,605 16,405 18,995 2,610 62,615 79,837
27,515 19,510 12,075 1,100 60,200 71,188
24,725 20,710 9,850 1,430 56,715 65,841
19,955 15,940 16,510 1,635 54,040 62,458
13,895 21,455 13,960 2,250 51,560 68,512
15,715 12,313 7,460 4,060 39,548 48,118
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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