AoeStats
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Coastal Forest

510307670Analyzed
4v4 RM · 21h ago on Sep 30, 2026· 36m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1334
+11
🇲🇴 Cumans · Macao SAR China
1297
+13
🇹🇼 Koreans · Taiwan
1244
+15
🇹🇼 Persians · Taiwan
1100
+20
🇭🇰 Chinese · Hong Kong SAR China
1297
-18
🇨🇳 Khmer · China
1232
-15
🇨🇳 Huns · China
1183
-13
🇫🇷 Goths · France
1165
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 2,118 11:04 15:12 29:48 ⛏ Fast Castle
52 1,882 13:03 16:31 — ⛏ Fast Castle
51 1,841 9:28 17:07 27:23 ⛏ Fast Castle
42 1,527 9:52 — — ⛏ Fast Castle
38 1,382 11:08 14:50 29:21 ⛏ Fish Boom FC
29 1,038 10:45 15:19 32:25 ⛏ Fast Castle
18 666 11:17 17:47 — ⛏ Fast Castle
17 614 10:29 26:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,355 12,519 13,575 2,250 57,699 61,628
13,150 16,703 6,730 1,570 38,153 46,855
10,400 14,505 7,800 2,150 34,855 41,051
14,900 11,473 3,900 2,040 32,313 35,770
9,830 8,123 2,015 1,500 21,468 24,558
9,620 8,464 995 1,245 20,324 25,546
6,925 5,610 3,270 850 16,655 18,389
5,070 4,409 300 1,075 10,854 17,529
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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