AoeStats
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Arena

510116848Analyzed
4v4 RM · 20h ago on Sep 29, 2026· 53m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1190
+13
🇩🇪 Vietnamese · Germany
1157
+15
🇷🇴 Byzantines · Romania
1143
+15
🇫🇷 Celts · France
1102
+17
🇺🇸 Malians · United States
1193
-18
🇹🇼 Saracens · Taiwan
1114
-14
🇹🇼 Chinese · Taiwan
1103
-14
🇮🇩 Mongols · Indonesia
1099
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,429 12:45 17:43 32:05 ⛏ Fast Castle
40 2,126 10:26 14:41 33:40 ⛏ Fast Castle
39 2,063 10:11 14:59 28:55 ⛏ Fast Castle
34 1,826 10:57 17:36 39:27 ⛏ Fast Castle
33 1,728 11:02 14:59 27:15 ⛏ Fast Castle
29 1,517 10:45 14:20 37:36 ⛏ Fast Castle
26 1,390 11:48 16:27 32:05 ⛏ Fast Castle
25 1,307 10:57 16:00 30:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,905 47,970 6,740 1,560 94,175 98,854
35,065 33,330 13,925 2,880 85,200 88,627
30,525 25,173 10,680 3,000 69,378 81,257
16,850 26,040 14,510 2,350 59,750 84,695
24,315 23,810 8,800 1,510 58,435 76,218
22,605 14,830 12,365 1,800 51,600 64,148
21,825 15,740 7,925 3,000 48,490 59,957
15,390 10,050 6,165 1,635 33,240 37,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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