AoeStats
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African Clearing

505660256Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 55m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1674
+13
🇨🇳 Mapuche · China
1658
+14
🇪🇸 Mongols · Spain
1620
+15
🇨🇳 Magyars · China
1606
+16
🇹🇼 Spanish · Taiwan
1694
-19
🇹🇼 Mongols · Taiwan
1664
-17
🇹🇼 Burmese · Taiwan
1549
-12
🇹🇼 Chinese · Taiwan
1503
-10
Player eAPM Actions Feudal Castle Imperial Opening
66 3,643 14:11 18:11 41:49 ⛏ Fish Boom FC
61 3,405 11:43 24:34 49:39 ⚔ Scout Rush
46 2,543 12:33 16:31 40:31 ⛏ Fast Castle
43 2,407 11:07 28:45 46:24 ⚔ Archer Rush
40 2,206 11:33 17:47 39:08 ⛏ Fast Castle
33 1,826 11:40 23:31 46:22 ⚔ Fish Boom into Scouts
32 1,802 12:56 16:54 47:51 ⛏ Fast Castle
27 1,480 13:53 18:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,425 14,463 18,365 3,090 70,343 76,504
17,955 25,745 19,220 6,100 69,020 73,622
26,370 13,040 14,835 2,675 56,920 61,075
17,650 20,495 12,625 3,805 54,575 83,218
18,735 16,487 14,155 4,200 53,577 55,092
17,170 19,763 13,275 2,100 52,308 53,281
21,150 20,316 6,215 1,830 49,511 56,249
11,300 11,169 2,815 1,815 27,099 30,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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