AoeStats
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Hill Fort

505654714Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 37m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1684
+10
🇹🇼 Franks · Taiwan
1653
+11
🇹🇼 Khmer · Taiwan
1534
+15
🇹🇼 Wu · Taiwan
1487
+16
🇦🇷 Italians · Argentina
1601
-16
1516
-13
🇭🇰 Britons · Hong Kong SAR China
1508
-12
🇨🇳 Cumans · China
1475
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 1,863 10:22 14:26 30:22 ⛏ Fast Castle
47 1,773 10:40 14:36 — ⛏ Fast Castle
43 1,636 9:31 14:08 31:31 ⛏ Fast Castle
43 1,613 9:50 20:55 37:05 ⛏ Fast Castle
43 1,606 8:02 21:26 — ⛏ Fast Castle
41 1,537 10:42 14:59 28:34 ⛏ Fast Castle
39 1,463 9:34 25:18 — ⛏ Fish Boom FC
26 984 10:40 15:49 35:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,190 16,175 8,585 2,495 44,445 48,132
19,455 8,840 11,030 2,365 41,690 43,108
10,115 10,245 8,395 4,100 32,855 39,506
13,500 10,636 8,210 200 32,546 35,058
11,235 13,775 3,270 655 28,935 31,917
6,350 17,820 1,580 1,555 27,305 42,324
13,100 7,290 4,800 1,505 26,695 31,564
8,250 8,996 3,445 1,140 21,831 22,790
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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