AoeStats
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Black Forest

505653064Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 8m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Celts · Taiwan
1677
+7
🇹🇼 Koreans · Taiwan
1645
+8
🇹🇼 Persians · Taiwan
1521
+13
🇹🇼 Bohemians · Taiwan
1472
+15
🇨🇳 Mongols · China
1514
-13
🇪🇸 Hindustanis · Spain
1455
-11
🇹🇼 Lithuanians · Taiwan
1434
-10
🇧🇷 Gurjaras · Brazil
1418
-9
Player eAPM Actions Feudal Castle Imperial Opening
59 500 — — —
56 476 — — —
46 393 — — —
43 365 — — — ⚔ Drush
42 358 — — —
41 343 — — —
36 306 — — —
34 288 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,800 456 40 0 2,296 2,285
1,650 275 0 0 1,925 2,668
1,600 267 0 0 1,867 1,982
1,500 300 0 0 1,800 2,219
1,400 290 50 0 1,740 2,462
1,350 304 50 0 1,704 1,614
1,150 381 0 0 1,531 1,820
1,100 275 50 0 1,425 1,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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