AoeStats
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African Clearing

505605308Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 54m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1676
+16
🇹🇼 Spanish · Taiwan
1577
+20
🇨🇳 Berbers · China
1576
+20
🇨🇳 Magyars · China
1568
+20
🇹🇼 Huns · Taiwan
1746
-22
🇹🇼 Magyars · Taiwan
1710
-21
🇭🇰 Bengalis · Hong Kong SAR China
1672
-19
🇹🇼 Burmese · Taiwan
1535
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 3,046 11:34 22:29 44:16 ⚔ Scout Rush
54 2,927 14:00 17:54 — ⛏ Fast Castle
42 2,305 12:05 26:18 45:10 ⚔ M@A into Towers
40 2,169 11:18 20:42 — ⚔ Scout Rush
33 1,779 11:11 24:44 38:40 ⚔ Scouts into Archers into Towers
32 1,774 12:14 25:27 50:35 ⚔ Scout Rush
31 1,670 13:27 18:55 52:05 ⛏ Fast Castle
30 1,657 13:48 18:07 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
23,050 20,650 11,480 3,755 58,935 63,759
19,710 22,128 12,945 3,740 58,523 60,117
26,185 11,207 17,010 1,700 56,102 61,776
22,800 15,943 12,775 2,705 54,223 58,476
12,150 16,843 9,155 5,105 43,253 49,324
10,905 9,565 3,635 1,925 26,030 26,649
10,690 9,042 2,565 3,550 25,847 25,683
7,325 8,860 2,215 2,075 20,475 23,403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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