AoeStats
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Arena

505979072Analyzed
3v3 RM · 19d ago on Sep 11, 2026· 32m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Ethiopians · Slovenia
1123
+12
🇸🇮 Celts · Slovenia
1107
+13
🇸🇮 Vietnamese · Slovenia
1027
+16
🇨🇦 Malians · Canada
1064
-15
🇹🇷 Japanese · Türkiye
1044
-14
🇪🇸 Celts · Spain
985
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 988 11:19 15:15 — ⛏ Fast Castle
30 953 11:25 15:19 30:05 ⛏ Fast Castle
22 717 10:54 17:21 — ⚔ FC into Archers
19 624 10:39 15:00 28:19 ⛏ Fast Castle
12 373 11:17 14:52 — ⛏ Fast Castle
7 239 12:15 18:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,125 11,730 2,470 400 23,725 26,989
12,650 6,215 3,200 850 22,915 24,693
10,795 4,775 3,330 850 19,750 20,539
7,950 9,285 1,440 400 19,075 19,722
6,080 4,975 960 1,285 13,300 15,052
4,380 3,495 335 1,500 9,710 10,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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