AoeStats
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Arena

505972327Analyzed
3v3 RM · 19d ago on Sep 11, 2026· 40m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Ethiopians · Slovenia
1108
+15
🇸🇮 Celts · Slovenia
1092
+15
🇸🇮 Franks · Slovenia
1008
+19
🇮🇹 Byzantines · Italy
1148
-19
🇨🇱 Byzantines · Chile
1037
-15
🇩🇪 Koreans · Germany
1034
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,532 11:11 15:04 32:02 ⛏ Fast Castle
30 1,244 11:49 16:00 37:47 ⛏ Fast Castle
28 1,127 11:07 15:21 40:04 ⛏ Fast Castle
24 965 11:51 17:23 34:13 ⛏ Fast Castle
22 910 11:51 16:13 32:42 ⛏ Fast Castle
20 826 11:50 16:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,045 18,803 8,270 2,550 53,668 54,869
17,395 10,380 5,020 2,050 34,845 35,919
15,830 8,700 5,520 2,150 32,200 33,765
12,070 12,190 6,785 990 32,035 43,926
14,660 10,640 1,645 770 27,715 29,572
7,550 6,990 620 500 15,660 17,127
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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