AoeStats
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Lombardia

508503260Analyzed
2v2 RM · 8d ago on Sep 22, 2026· 73m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
860
+14
🇮🇹 Random · Italy
844
+16
🇧🇷 Random · Brazil
827
-15
🇧🇷 Wu · Brazil
820
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 3,066 11:06 25:45 39:45 ⚔ Archer Rush
38 2,815 9:33 20:16 47:04
25 1,811 10:18 14:27 43:37 ⛏ Fast Castle
17 1,287 10:06 20:56 36:05 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,960 22,539 15,220 2,050 70,769 77,292
36,240 12,090 8,665 3,190 60,185 60,628
26,140 13,330 17,370 2,350 59,190 67,345
14,445 15,987 5,085 2,050 37,567 46,633
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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