AoeStats
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Arabia

510817414Analyzed
2v2 RM · 2h ago on Oct 2, 2026· 39m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1076
+16
🇪🇸 Italians · Spain
1060
+17
🇦🇷 Burmese · Argentina
1097
-17
🇩🇪 Bengalis · Germany
1057
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,489 9:00 23:23 33:55 ⚔ Archer Rush
28 1,117 11:54 26:14 — ⚔ M@A FC
28 1,109 10:11 20:50 37:00 ⛏ Fast Castle
27 1,062 12:13 16:41 33:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,165 12,105 5,830 2,100 34,200 35,716
13,910 11,620 5,775 1,800 33,105 38,830
11,315 11,895 6,260 1,500 30,970 34,007
7,165 7,677 820 975 16,637 18,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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