AoeStats
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Arabia

506884297Analyzed
2v2 RM · 17d ago on Sep 15, 2026· 28m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
1078
+16
🇹🇷 Britons · Türkiye
1078
+16
🇩🇪 Italians · Germany
1162
-19
🇩🇪 Byzantines · Germany
1000
-40
Player eAPM Actions Feudal Castle Imperial Opening
67 1,935 9:02 18:24 — ⚔ Scout Rush
33 943 9:39 21:56 — ⚔ Archer Rush
29 845 9:37 19:32 — ⚔ Archers into Skirms
13 364 14:36 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
7,065 4,037 1,875 750 13,727 15,351
5,175 4,310 2,615 160 12,260 13,552
4,200 3,731 1,300 225 9,456 11,166
3,215 2,745 40 0 6,000 5,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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