AoeStats
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Nomad

509575635Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 16m 36s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Spanish · Czechia
1096
+14
🇦🇺 Aztecs · Australia
1089
+14
🇫🇷 Tatars · France
1089
+14
🇫🇷 Persians · France
1041
+17
🇳🇿 Berbers · New Zealand
1075
-15
🇯🇵 Cumans · Japan
1070
-16
🇳🇿 Georgians · New Zealand
1040
-14
🇨🇳 Gurjaras · China
1038
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 859 13:34 — — ⛏ Fish Boom
48 792 13:40 — — ⛏ Fish Boom
47 775 — — — ⛏ Fish Boom
25 415 14:06 — — ⛏ Fish Boom
25 416 13:12 — — ⛏ Fish Boom
17 284 13:14 — — ⛏ Fish Boom FC
14 239 14:48 — —
13 223 14:13 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,075 2,125 295 100 5,595 5,231
2,500 2,575 105 100 5,280 6,068
2,750 1,340 250 100 4,440 4,750
2,300 1,800 190 100 4,390 5,440
1,700 2,169 130 200 4,199 5,172
1,850 1,934 50 100 3,934 4,065
1,850 1,478 50 100 3,478 4,521
1,800 1,205 0 100 3,105 3,176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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