AoeStats
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MegaRandom

508844446Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 102m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
1053
+14
🇫🇷 Turks · France
1031
+14
🇭🇰 Mongols · Hong Kong SAR China
1026
+15
🇧🇷 Khitans · Brazil
1025
+15
🇫🇷 Persians · France
1054
-18
🇵🇰 Vietnamese · Pakistan
994
-14
🇵🇰 Bohemians · Pakistan
975
-13
🇵🇰 Goths · Pakistan
972
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 5,455 13:57 25:25 42:20 ⚔ Archer Rush
50 5,078 12:24 22:26 38:01 ⛏ Fast Castle
23 2,316 11:26 18:41 32:03 ⛏ Fast Castle
22 2,218 12:49 18:12 34:02 ⛏ Fish Boom FC
21 2,104 10:36 20:15 40:56 ⛏ Fast Castle
20 2,028 12:37 18:18 30:22 ⛏ Fast Castle
18 1,802 11:24 17:10 30:19 ⛏ Fast Castle
11 1,076 13:00 21:02 45:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,730 79,560 28,765 5,100 169,155 188,998
46,795 40,329 46,750 5,825 139,699 155,722
26,035 55,570 31,145 4,830 117,580 122,662
48,715 36,509 21,015 3,550 109,789 115,173
48,430 39,061 15,000 4,800 107,291 125,295
42,690 30,343 19,005 4,135 96,173 125,016
40,060 30,525 18,645 4,800 94,030 117,540
34,905 35,170 6,795 3,800 80,670 81,546
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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