AoeStats
← Xanmax

MegaRandom

506783803Analyzed
1v1 RM · 16d ago on Sep 15, 2026· 47m 49s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Poles · Mexico
1345
+13
🇭🇳 Goths · Honduras
1289
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,273 10:17 15:52 32:35 ⛏ Fast Castle
29 1,403 10:45 14:44 32:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,485 17,460 12,460 1,500 53,905 70,972
14,435 13,875 7,665 2,380 38,355 41,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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