AoeStats
← Kowalsky

Lombardia

510228779Analyzed
2v2 RM · 15h ago on Sep 30, 2026· 73m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
509
+13
🇨🇴 Franks · Colombia
477
+16
🇺🇸 Persians · United States
464
-21
🇺🇸 Bohemians · United States
439
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,658 12:46 21:32 38:31 ⚔ Scout Rush
28 2,033 9:58 19:02 32:58 ⛏ Fast Castle
16 1,164 13:18 22:47 38:39 ⛏ Fast Castle
13 949 11:24 20:19 33:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,315 27,595 19,760 3,730 70,400 76,802
24,675 14,274 19,780 5,105 63,834 77,413
25,730 16,725 16,755 3,730 62,940 90,504
21,960 13,535 16,110 2,815 54,420 55,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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