AoeStats
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Arabia

510761652Analyzed
2v2 RM · 13h ago on Oct 2, 2026· 53m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Maya · Taiwan
985
+15
🇹🇼 Teutons · Taiwan
900
+19
🇬🇧 Persians · United Kingdom
1068
-21
🇬🇧 Maya · United Kingdom
871
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,263 9:44 24:30 42:34 ⚔ Archer Rush
37 2,021 9:03 23:20 43:19 ⚔ Archer Rush
22 1,167 11:06 32:43 50:59 ⚔ Tower Rush
19 1,048 9:12 49:23 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,660 20,445 19,125 4,755 63,985 69,064
19,440 19,462 13,210 1,050 53,162 60,919
17,720 11,230 7,785 1,950 38,685 42,941
8,845 8,036 1,750 1,130 19,761 20,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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