AoeStats
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Black Forest

510754408Analyzed
2v2 RM · 10h ago on Oct 2, 2026· 56m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Portuguese · Taiwan
970
+15
🇹🇼 Khmer · Taiwan
881
+19
🇺🇸 Turks · United States
960
-18
🇷🇺 Slavs · Russia
923
-42
Player eAPM Actions Feudal Castle Imperial Opening
28 1,577 13:34 18:56 35:59 ⛏ Fast Castle
17 989 12:23 19:25 37:53 ⛏ Fast Castle
13 745 13:41 23:35 41:25 ⛏ Fast Castle
10 564 12:09 34:24 43:07 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,145 12,774 13,220 1,600 52,739 79,075
21,055 15,650 12,145 3,765 52,615 90,393
16,825 16,239 5,140 2,265 40,469 49,911
10,675 11,371 5,405 2,605 30,056 35,090
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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