AoeStats
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Baltic

510748022Analyzed
2v2 RM · 9h ago on Oct 2, 2026· 53m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
1003
+13
🇫🇷 Malay · France
953
+15
🇹🇼 Portuguese · Taiwan
986
-16
🇹🇼 Khmer · Taiwan
893
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,609 11:09 19:56 33:48 ⚔ Fish Boom into Archers
28 1,532 11:19 20:36 39:51 ⛏ Fish Boom FC
25 1,344 10:29 21:35 41:19 ⛏ Fast Castle
21 1,111 11:06 33:52 40:50 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
24,370 21,085 18,805 2,435 66,695 93,544
15,820 23,365 12,280 4,270 55,735 63,835
16,955 15,487 11,585 5,480 49,507 71,277
19,575 10,430 7,565 3,395 40,965 59,164
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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