AoeStats
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Coastal Forest

510453508Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 49m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1025
+13
🇲🇽 Mongols · Mexico
951
+16
🇹🇼 Maya · Taiwan
1003
-17
🇹🇼 Khmer · Taiwan
905
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,070 10:23 21:04 38:23 ⚔ Scout Rush
39 1,908 9:31 25:15 42:06 ⚔ Archer Rush
21 1,052 10:37 21:29 41:03 ⚔ Scouts into Fish Boom
20 978 10:26 21:26 —

Resources

Player Food Wood Gold Stone Spent Collected
20,170 16,150 11,740 2,560 50,620 56,624
16,415 14,274 14,565 1,705 46,959 51,876
14,265 15,767 8,170 5,200 43,402 46,073
9,465 8,330 1,745 1,250 20,790 23,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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