AoeStats
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Black Forest

510447458Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 57m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
976
+16
🇨🇱 Koreans · Chile
974
+16
🇹🇼 Aztecs · Taiwan
1021
-18
🇹🇼 Khmer · Taiwan
919
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,719 11:23 17:24 32:44 ⛏ Fast Castle
19 1,084 15:35 24:42 — ⛏ Fast Castle
19 1,102 18:56 23:51 36:31 ⛏ Fast Castle
19 1,064 14:53 22:22 35:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,700 15,775 25,865 3,450 69,790 74,170
17,120 24,175 15,040 2,470 58,805 68,159
25,200 10,871 13,355 4,400 53,826 59,494
10,980 7,209 1,905 1,150 21,244 26,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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