AoeStats
← imissyouyuki

Arabia

510017265Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 54m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Maya · Taiwan
1006
+16
🇲🇽 Portuguese · Mexico
978
+17
🇺🇸 Japanese · United States
1004
-17
🇺🇸 Italians · United States
986
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 2,924 12:21 21:36 41:55
41 2,218 10:09 22:11 37:16 ⚔ Archer Rush
33 1,793 11:22 21:53 38:15 ⚔ Scout Rush
14 758 10:42 18:17 44:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,925 40,079 7,460 3,345 72,809 78,101
18,820 18,177 14,370 3,155 54,522 77,956
14,665 13,350 13,100 2,150 43,265 48,453
13,010 12,190 3,660 2,055 30,915 36,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.