AoeStats
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Arena

505810094Analyzed
4v4 RM · 22d ago on Sep 11, 2026· 22m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
905
+10
🇦🇷 Khmer · Argentina
878
+11
🇨🇳 Celts · China
865
+12
🇨🇷 Turks · Costa Rica
844
+13
🇨🇦 Teutons · Canada
885
-15
🇨🇳 Hindustanis · China
748
-11
🇺🇸 Japanese · United States
741
-27
🇨🇱 Persians · Chile
719
-10
Player eAPM Actions Feudal Castle Imperial Opening
34 764 11:24 15:21 — ⛏ Fast Castle
32 724 11:13 17:24 — ⛏ Fast Castle
28 630 11:34 15:18 — ⛏ Fast Castle
26 586 10:38 19:15 — ⛏ Fast Castle
19 418 11:08 15:52 — ⛏ Fast Castle
14 317 10:59 18:32 — ⛏ Fast Castle
12 264 12:31 19:02 — ⛏ Fast Castle
12 271 11:05 17:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,475 4,995 250 300 11,020 11,523
5,375 3,540 645 300 9,860 10,616
5,375 3,325 250 850 9,800 10,078
4,425 3,330 925 100 8,780 9,550
4,150 3,210 240 200 7,800 9,241
3,525 2,675 300 975 7,475 8,673
3,905 2,450 950 100 7,405 8,568
3,850 1,880 310 650 6,690 8,041
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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