AoeStats
← pickpanth

Arena

503104792Analyzed
1v1v1v1v1v1v1v1 RM · 1mo ago on Aug 30, 2026· 15m 10s· 8 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Fast
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 6

Victory
🇦🇺 Khitans · Australia
1617
+4

Team 7

Victory
🇦🇺 Slavs · Australia
1549
+5

Team 8

Victory
🇭🇰 Maya · Hong Kong SAR China
1734
+2

Team 9

Victory
🇬🇧 Berbers · United Kingdom
1371
+11

Team 10

Defeat
🇩🇪 Goths · Germany
1363
-8

Team 11

Defeat
🇨🇳 Mongols · China
1267
-5

Team 12

Defeat
🇦🇺 Bulgarians · Australia
1235
-4

Team 13

Defeat
🇺🇸 Spanish · United States
1206
-4
Player eAPM Actions Feudal Castle Imperial Opening
67 1,022 — — —
51 776 — — —
48 724 — — —
46 695 — — —
45 686 — — —
44 668 — — —
24 361 — — —
15 234 — — —

Resources

Player Food Wood Gold Stone Spent Collected
12,875 11,380 21,420 50 45,725 7,198
5,120 2,225 3,395 50 10,790 0
1,770 650 1,195 0 3,615 710
150 1,575 100 125 1,950 60
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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